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| import pygame, sys, random
pygame.init() bian = 50 bianchang = 15 HEIGHT = 40 + bian * bianchang WIDTH = HEIGHT + 140 window_rect = pygame.rect.Rect(0, 0, WIDTH, HEIGHT) window = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption('生命游戏')
dai = 0 font = pygame.font.Font('1.ttf', 30) text = font.render(str(dai), True, (0, 0, 0)) text2 = font.render('编辑模式', True, (0, 0, 0)) text_rect = text.get_rect() text2_rect = text2.get_rect() text2_rect.bottomright = window_rect.bottomright text_rect.bottomright = window_rect.bottomright zhuangtai = 0 kaishi = False bianji = False
class Button(): def __init__(self, window, font: str, text: str, size: int, pos, width: int, height: int, text_color=(0, 0, 0), bg_color=(255, 255, 255)): self.text = text self.size = size self.text_color = text_color self.bg_color = bg_color self.bg_color2 = bg_color self.pos = pos self.width = width self.height = height self.font = font self.window = window
def draw(self): x = pygame.draw.rect(self.window, self.bg_color, (self.pos[0], self.pos[1], self.width, self.height)) Font = pygame.font.Font(self.font, self.size) text = Font.render(self.text, True, tuple(self.text_color)) text_rect = text.get_rect() text_rect.center = x.center self.window.blit(text, text_rect)
def down(self, pos): mx, my = pos bx, by = self.pos bw, bh = self.width, self.height if bx <= mx <= bx + bw and by <= my <= by + bh: self.bg_color = (150, 150, 150) self.draw() return True
def up(self, pos): mx, my = pos bx, by = self.pos bw, bh = self.width, self.height if bx <= mx <= bx + bw and by <= my <= by + bh: self.bg_color = self.bg_color2 self.draw() pygame.display.update() return True
buttonlist = [ Button(window, '1.ttf', '随机', 20, (HEIGHT + 10, 20), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '下一步', 20, (HEIGHT + 10, 80), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '开始', 20, (HEIGHT + 10, 140), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '暂停', 20, (HEIGHT + 10, 200), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '编辑', 20, (HEIGHT + 10, 260), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '滑翔枪', 20, (HEIGHT + 10, 380), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '滑翔机', 20, (HEIGHT + 10, 440), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '太空船', 20, (HEIGHT + 10, 500), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '青蛙', 20, (HEIGHT + 10, 560), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '直线', 20, (HEIGHT + 10, 620), 100, 40, (255, 255, 255), (0, 0, 0)), Button(window, '1.ttf', '清空', 20, (HEIGHT + 10, 680), 100, 40, (255, 255, 255), (0, 0, 0)) ]
def linJuNum(i, j): global lin lin = 0
if i == 0 and j == 0: zuo_shang = None zuo = None zuo_xia = None you_shang = None shang = None
you = lie[i][j + 1] you_xia = lie[i + 1][j + 1] xia = lie[i + 1][j]
elif i == bian - 1 and j == bian - 1: you_xia = None xia = None you = None you_shang = None zuo_xia = None
zuo = lie[i][j - 1] zuo_shang = lie[i - 1][j - 1] shang = lie[i - 1][j]
elif i == 0 and j == bian - 1: you_shang = None shang = None you = None you_xia = None zuo_shang = None
zuo = lie[i][j - 1] zuo_xia = lie[i + 1][j - 1] xia = lie[i + 1][j]
elif i == bian - 1 and j == 0: zuo_xia = None zuo_shang = None zuo = None xia = None you_xia = None
shang = lie[i - 1][j] you_shang = lie[i - 1][j + 1] you = lie[i][j + 1]
elif i == 0: zuo_shang = None shang = None you_shang = None
zuo = lie[i][j - 1] zuo_xia = lie[i + 1][j - 1] xia = lie[i + 1][j] you_xia = lie[i + 1][j + 1] you = lie[i][j + 1]
elif j == 0: zuo_shang = None zuo = None zuo_xia = None
shang = lie[i - 1][j] you_shang = lie[i - 1][j + 1] you = lie[i][j + 1] you_xia = lie[i + 1][j + 1] xia = lie[i + 1][j]
elif i == bian - 1: zuo_xia = None xia = None you_xia = None
zuo = lie[i][j - 1] zuo_shang = lie[i - 1][j - 1] shang = lie[i - 1][j] you_shang = lie[i - 1][j + 1] you = lie[i][j + 1]
elif j == bian - 1: you_shang = None you = None you_xia = None
shang = lie[i - 1][j] zuo_shang = lie[i - 1][j - 1] zuo = lie[i][j - 1] zuo_xia = lie[i + 1][j - 1] xia = lie[i + 1][j]
else: zuo_shang = lie[i - 1][j + 1] zuo = lie[i][j + 1] zuo_xia = lie[i + 1][j + 1] xia = lie[i + 1][j] you_xia = lie[i + 1][j - 1] you = lie[i][j - 1] you_shang = lie[i - 1][j - 1] shang = lie[i - 1][j]
for i in [zuo_shang, shang, you_shang, zuo, you, zuo_xia, xia, you_xia]: if i: lin += 1
return lin
def jiSuan(): global lie, zhuangtai, newLie, dai, text, text_rect newLie = [[0 for i in range(bian)] for j in range(bian)]
for i in range(bian): for j in range(bian): lin = linJuNum(i, j) if lie[i][j] == 0: if lin == 3: zhuangtai = 1 else: zhuangtai = 0 else: if lin == 2 or lin == 3: zhuangtai = 1 else: zhuangtai = 0
newLie[i][j] = zhuangtai
lie = newLie.copy() dai += 1 text = font.render(str(dai), True, (0, 0, 0)) text_rect = text.get_rect() text_rect.bottomright = window_rect.bottomright
def suiJi(): global lie, kaishi, dai dai = 0 kaishi = False lie = [[random.randint(0, 1) for i in range(bian)] for j in range(bian)]
def showHeiDian(heng, lie): pygame.draw.rect(window, (0, 0, 0), (20 + 2 + (heng - 1) * bianchang, 20 + 2 + (lie - 1) * bianchang, bianchang - 3, bianchang - 3))
def showWangGe(): x, y = 20, 20
for i in range(bian + 1): pygame.draw.line(window, (0, 0, 0), (x, y), (x + (HEIGHT - 40), y)) y += bianchang
x, y = 20, 20
for j in range(bian + 1): pygame.draw.line(window, (0, 0, 0), (x, y), (x, y + (HEIGHT - 40))) x += bianchang
x, y = 20, 20
def forShow(): for i in range(bian): for j in range(bian): if lie[j][i] == 1: showHeiDian(i + 1, j + 1)
def huaxiangqiang(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)] lie[5][2], lie[5][3] = 1, 1 lie[6][2], lie[6][3] = 1, 1
lie[2][15] = 1 lie[3][14], lie[3][13 + 3] = 1, 1 lie[4][13], lie[4][17], lie[4][18] = 1, 1, 1 lie[5][13], lie[5][17], lie[5][18] = 1, 1, 1 lie[6][13], lie[6][17], lie[6][18] = 1, 1, 1 lie[7][14], lie[7][16] = 1, 1 lie[8][15] = 1
lie[0][27] = 1 lie[1][24], lie[1][25], lie[1][26], lie[1][27] = 1, 1, 1, 1 lie[2][23], lie[2][24], lie[2][25], lie[2][26] = 1, 1, 1, 1 lie[3][23], lie[3][26] = 1, 1 lie[4][23], lie[4][24], lie[4][25], lie[4][26] = 1, 1, 1, 1 lie[5][24], lie[5][25], lie[5][26], lie[5][27] = 1, 1, 1, 1 lie[6][27] = 1
lie[1][32] = 1 lie[2][32] = 1
lie[3][36], lie[3][37] = 1, 1 lie[4][36], lie[4][37] = 1, 1
def xiaochuan(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)] lie[2][3] = 1 lie[3][4] = 1 lie[4][2], lie[4][3], lie[4][4] = 1, 1, 1
def taikongchuan(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)] lie[2][2], lie[2][5] = 1, 1 lie[3][6] = 1 lie[4][2], lie[4][6] = 1, 1 lie[5][3], lie[5][4], lie[5][5], lie[5][6] = 1, 1, 1, 1
def chanchu(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)] lie[3][3], lie[3][4], lie[3][5] = 1, 1, 1 lie[4][4], lie[4][5], lie[4][6] = 1, 1, 1
def zhixian(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)] lie[25] = [1 for i in range(bian)] lie[24] = [1 for i in range(bian)]
def quanbai(): global lie, dai, kaishi kaishi = False dai = 0 lie = [[0 for j in range(bian)] for i in range(bian)]
lie = [[0 for j in range(bian)] for i in range(bian)]
def showbutton(): for i in buttonlist: i.draw()
def buttonup(pos): for i in buttonlist: i.up(pos)
def buttondown(pos): y = [] for i in range(len(buttonlist)): if buttonlist[i].down(pos): y.append(i) return y
while True: pygame.time.Clock().tick(60) window.fill((255, 255, 255)) showWangGe() forShow()
showbutton()
if kaishi: jiSuan()
if not bianji: window.blit(text, text_rect) else: window.blit(text2, text2_rect)
for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: kaishi = not kaishi
elif event.type == pygame.MOUSEBUTTONDOWN: pos = event.pos if not bianji: x = buttondown(pos) for i in x: if i == 0: suiJi() elif i == 1: jiSuan() elif i == 2: kaishi = True elif i == 3: kaishi = False elif i == 4: bianji = True elif i == 5: huaxiangqiang() elif i == 6: xiaochuan() elif i == 7: taikongchuan() elif i == 8: chanchu() elif i == 9: zhixian() elif i == 10: quanbai() else: if buttonlist[4].down(pos): bianji = False elif 20 <= pos[0] <= bian * bianchang + 20 and 20 <= pos[1] <= 20 + bian * bianchang: lieshu = (pos[0] - 5) // 15 - 1 hangshu = (pos[1] - 5) // 15 - 1 lie[hangshu][lieshu] = 1
elif event.type == pygame.MOUSEBUTTONUP: pos = event.pos buttonup(pos)
pygame.display.update()
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